Before I get to the controllers of the present day however, I'd like to go through controllers generation by generation. For each, I'll be posting a picture of the controllers I own from said era but I'll be discussing ones that I've experienced and even some that are just too interesting not to mention.
(Controller for the Binatone Colour TV Game Mk. 10 - 1977) |
The Magnavox Odysey controller is the only real odd one out of the well known controllers of the time. Released in 1972 it may well have been the inspiration for a lot of the controllers that followed in the first generation, with its three analog knobs; one for horizontal movement, one for vertical movement and a final one which would change the direction of the "ball" in sports games, allowing players to cheat as much as they liked.
(Controller for the Commodore Plus/4 - 1984) |
As for the controllers which featured numberpads, the best known of these are the Intellivision and Colecovision. Both of these had a 9 digit numberpad with a control knob at the top. This layout made certain games easier to play (having only one button does have its downsides), but most games of the era only required one button, so nine seemed superfluous.
(Left: NES Controller - 1983 Right: Master System Controller - 1985) |
The Master System controller is essentially an NES controller without a start or select. To pause a game on the Master System, the player must get up and press the button on the console itself which can prove difficult in the middle of an intense game such as Fantasy Zone. The only other major console controller in the third generation was the Atari 7800 which went back to the roots of the 2600 controller and featured a joystick with two buttons eitherside. While this could achieve the same results as the Master System controller, the rectangular options must have seemed more of a space age choice at the time.
(Top Left: Sega Mega Drive Controller - 1989, Bottom Left: Sega Mega Drive 6 Button Controller - 1989, Right: SNES Controller - 1990) |
Other controllers released in the fourth generation included the Turbografx16 controller which was essentially the same as an NES controller with added autofires for both buttons, and the Neo Geo AES controller which gave players a full arcade style joystick with four buttons. The AES didn't enjoy much success due to its large price tag, but was a system which attempted to bring full arcade games to the home console market that gave gaming one of the most interesting controllers around.
(Left: Sony Playstation Controller - 1994, Right: Nintendo 64 Controller - 1995) |
Sega's effort for the fifth generation was much like the 6 button controller for the Mega Drive with shoulder buttons. A later revision added an analog stick at the cost of the controller looking like a pancake. The 3DO controller was somewhat of a cross between the SNES and Mega Drive controllers, with 3 buttons, start and select and shoulder buttons, but with the console at $699.99 it didn't catch on. The final notable controller of the fifth generation is the Atari Jaguar which to my mind is probably the worst designed controller ever. Not content to choose between a 9 digit numberpad and a regular controller, Atari forced both into the design, making it a large, difficult to operate mess.
(Top Left: Nintendo Gamecube Controller - 2001, Top Right: Sega Dreamcast Controller - 1999 Bottom Left: Sony Playstation 2 Controller - 2000, Bottom Right: Microsoft Xbox Type S Controller - 2001) |
The Gamecube seems to have a much more standard design, when taking the N64 controller into account. The C-stick is the main defining feature, alongside new X and Y buttons and triggers which can also be used as buttons. Personally I find these to be a little awkward when compared to the simple triggers of the Dreamcast and Xbox, but with concepts like Super Mario Sunshine they work well. The final controller of the sixth generation is that of the Xbox. Originally a huge circular monstrosity, Microsoft quickly realised that it needed a redesign. The Type S controller integrates all of the features of the original controller, although the Xbox's only real bit of individuality are the white and black buttons.
(Left: Sony Playstation 3 Controller - 2006, Right: Nintendo Wii Controller - 2006) |
The Wii introduced the world to motion control gaming with its revolutionary new controller. As can be seen from previous controllers, Nintendo weren't afraid to change things up a bit, and while everyone may have their opinion on the Wii and its games, the fact remains that the sensor bar is responsive and the first party games make good use of the Wiimote and Nunchuck. So much so in fact, that the Wii's sales inspired the Playstation Move and Xbox Kinect controllers which brought a sense of unity to gaming experiences in that whatever console you were playing, there was a motion control option for you.
So finally we come to the current generation; the WiiU is the only console I currently own but its controller is of extreme interest. I can't imagine what an NES gamer would have said, if you'd shown them this in 1985, but it'd have probably given them a heart attack. Featuring a large touchscreen, dual analog sticks, a d-pad, four face buttons, two bumper buttons and two shoulder buttons, +/- buttons, home, power and TV control as well as an accelerometer, camera, speakers, microphone and gyroscopic something or other, this is the most complex controller ever released. Some might say too complex, or too gimmicky, but the simple fact that this exists is amazing, especially in a time where the other major companies have released essentially the same controller for the past 3 generations.
The PS4 controller (which I've had a little go on) has been streamlined and is a slightly different shape to previous generations. With the start and select buttons renamed and moved up to the top of the controller, and a new touchpad, it retains most other features of the PS3 controller. The Xbox One controller appears to be the most similar to its previous iteration, this generation. There are changes but mostly subtle ones and I've not had a chance to try one out yet, so I can't say whether it's improved at all. Still, its amazing how far controllers have come in 20 years and with talk of this being the last console generation perhaps this is a definitive look at them.
(Top Left: Logitech Steering Wheel for PS2, Top Right: Joystick Controller for Gamecube Bottom Left: Flight Stick for Sega Mega Drive, Bottom Right: Light Gun for Sega Dreamcast) |
If you play any kind of video games you'll probably have a favourite controller, whether that's just because you're used to it, or it stands out above the rest with cutting edge features and design. Personally I'd have to list my top 5 controllers as follows;
1. Playstation 2 - Classic and in my view, the best of the Playstation controllers
2. Wii - Responsive and the first console to really get the motion controls right
3. Dreamcast - With good triggers, and a place for your memory card, this is a solid controller.
4. Nintendo 64 - Classic design, which works well for most N64 games
5. WiiU - Tons of features, including being a remote for your TV and console
I'd be interested to hear what your favourite controllers are, and why. Feel free to disagree, but be glad that you've had the choice of so many. After all we could be stuck in 1972 twiddling knobs and keeping our own scores.
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