Monday 26 December 2016

12 Days of 3DS-mas Day 2: Game Review: Box Boy!


Game: Box Boy!
Console: Nintendo 3DS
Developer: HAL Laborotory
Release Date: 14th January 2015

BoxBoy! is a puzzle platformer released to the 3DS eShop, which sees players taking control of the titular character who can project boxes out from himself in order to overcome a series of platforming challenges. Initially these boxes are used to bridge gaps, but they can also act as hooks to reach high ledges, shields to deflect lasers and weights to hold down switches. Although the game remains fairly easy all the way through, there's some inventive thinking needed to collect all of the bonus crowns hidden in the game.

Although there's not a huge plot, that's to be expected from an indie looking platformer, even if it's developed by a larger company. The difficulty and level progression is good, and it's an excellent game to play on the go, rather than all at once. The controls are tight and easy to get used to, with simple button presses used to control Box Boy.


Graphically the game is pretty basic; 2D, in black and white, with squares making up most of the play areas. Although this is the style of the game, it's also pretty lazy in terms of what could have been done on the 3DS. There's no way to theme worlds with such a basic theme and colour palette, and with minimalist music behind it all, things can get a little boring in terms of presentation.

Overall BoxBoy! is a cheap, but tight and interesting eShop title. There are enough levels to enjoy it for a while, but it's not the sort of game you can sit down and play for hours, owing to its presentation and general easy puzzle solving. Considering HAL Laboratories have made some very good games in the past, this is somewhat of an unremarkable effort.

Rating: 68/100
Grade: C

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