Wednesday 4 January 2017

12 Days of 3DS-mas Day 11: Game Review: Kung-Fu Rabbit


Game: Kung Fu Rabbit
Console: Nintendo 3DS
Developer: Neko Entertainment
Release Date: 20th February 2014

Not to be confused with the Chinese film of the same title, which attempted to rip off the Kung Fu Panda franchise, Kung Fu Rabbit is a platforming game from the 3DS eShop which focuses on tight controls and sneaking up on enemies. When encountered from behind (or above, with one of the game's upgrades), enemies can be defeated by simply touching them. If players walk into enemies that are facing them though, the level must be started again. Players can also slide down walls and use them to double jump, giving a great level of freedom to move around levels.

With this simple premise, there are many well designed levels which fill the game, though the level of challenge remains fairly low. Once players figure out what needs to be done to complete a level, the inputs required are likely the easiest part. The upgrade system is interesting, though it doesn't feature enough to give the game the difficult ramp it needs. This isn't a title that I can see many gamers bothering to complete, after their initial play session.


Graphically the game looks good with some visually pleasing depth effects, though there can be a lot going on at times, depending on the level. Carrots act as a currency to buy upgrades, and add a collectable element to the game, with a golden carrot and 3 regular carrots to find in each level. Musically too there's an entirely bearable soundtrack.

Overall Kung Fu Rabbit plays nicely and is well presented and programmed. Unfortunately though it doesn't have enough stand out features, challenge or character to keep players grinding through its levels. It's a nice enough budget title for the eShop, but with so many other games out there, it's hard to recommend.

Rating: 62/100
Grade: C

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