Though there were some devices which could technically offer a handheld or portable gaming experience before 1979, the first true handheld gaming console was the Milton Bradley Microvision, offering interchangeable game cartridges, 16 bytes of RAM, and a resolution of 16x16. 12 games were released for the Microvision, each of which came with its own facia for the unit, displaying the button functions and title of the game. Not a lot of these are around and in working condition today due to construction faults and 35 years of wear and tear.
(Milton Bradley Microvision - 1979) |
In 1982 the first solar powered gaming device was released in the form of the Bandai LCD Solarpower. With only 10 games released it wasn't hugely sucessful, however it did feature cartridges with 2 stacked LCD panels atop one another for a 3D effect later in its lifespan. The first dedicated 3D home video hardware system was released a year later as the Tomytronic. This used a similar design to achieve its 3D effect, lighting the 2 LCD panels from a window on top of the device. Many later handhelds would dabble in 3D technology with varying degrees of success.
(Zelda Game & Watch - 1989) |
The Game Boy's main competitors were the Atari Lynx, (released just one month later featuring a colour LCD screen, and the ability to link up to 18 units via a network system for some games), and the Sega Game Gear (released over a year later than the Game Boy and featuring hardware similar to that of the Master System). Neither of these systems saw anywhere near the level of the success of the Game Boy, possibly due to their far larger size, poor battery life and weaker game libraries. There was also a notable 4th place finisher in the 4th generation handheld race; the NEC TurboExpress, which was essentially a handheld TurboGrafx16. Its high price point, hardware issues with capacitors and screen hindered sales to just 1.5 million in total.
(Atari Lynx - 1989) |
The next entry in the fifth generation of handheld console was the Tiger game.com in 1997. Featuring PDA style features and targeted at an audience of older gamers, it failed to excite consumers and was overshadowed by the release of the Game Boy Colour in 1998 which could display up to 56 colours simultaneously from its palette of 32,768, surpassing the capabilities of the Atari Lynx and other earlier colour consoles. In addition to this it was fully backwards compatible with the original Game Boy library, giving gamers a huge choice of games to play, even on launch.
(Neo Geo Pocket Colour - 1999) |
2001 saw the release of the Game Boy Advance which added a larger screen, shoulder buttons and more power to the already successful design of the Game Boy Colour. With backwards compatibility for previous Game Boy and Game Boy Colour games as well as connectivity between the GBA and Gamecube, and the GBA SP redesign in 2003, the consoles sold a combined total of 80 million units worldwide, on top of the 118 million units sold by the original Game Boy and Game Boy Colour.
(Game Boy Advance SP - 2003) |
With Nintendo dominating the market arguably since 1989 and before, all eyes were on what would replace the Game Boy Advance, and just 3 years after its release, the Nintendo DS was introduced, featuring dual screens, one of which was a touchscreen. With many game design possibilities, games such as Nintendogs, Rhythm Heaven and backwards compatibility for Gameboy Advance titles, the system stands as the 2nd best selling console ever with almost 154 million sales, just 1 million behind the PS2.
(Sony PSP - 2005) |
The first and only (so far) legitimate challenger to a Nintendo handheld console was released in 2005, in the form of the Sony PSP. Giving gamers higher graphical performance, and choosing to utilise optical media in the form of UMDs over cartridges, the system's games had more to offer in terms of content than the Nintendo DS. It worked far more like a home console than anything released before it, and could even play movies stored on UMDs. With 34.4% of the market share against the Nintendo DS, and around 80 million PSPs sold, the system was unlucky not to have been even more successful.
Although a fair amount of multi functional devices were released between 2005 and 2011, the huge success of both the Nintendo DS and Sony PSP systems lead to long term support for both, including many redesigns such as the DS Lite, DSi, PSP-2/3000 and PSP Go. The two consoles lead the handheld market in sales by a long way, and prevented any other company from gaining a foothold.
(Nintendo 3DS XL - 2012) |
The PS Vita is the only other real notable dedicated handheld gaming device, and it's aimed more at gamers who want near-console graphics and gaming experience from their handheld play. The console went back to using cartridge style cards from optical media, though these can hold around 3 Gb which is higher than the 1.8Gb maximum for a dual layer UMD. Interestingly the Vita does feature a touchscreen, perhaps following Nintendo's lead but it seems to be less critical to gameplay for most titles.
(Handheld gaming on an Android device) |
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