Saturday, 31 December 2016

12 Days of 3DS-mas Day 7: Game Review: Skypeace


Game: Skypeace
Console: Nintendo 3DS
Developer: Sonic Powered
Release Date: 26th June 2014

Skypeace is a runner game which mixes the avoiding element of shoot 'em up games with the collection aspect of runners. Players attempt to avoid enemies, and collect coins and gems in combos, moving inside a 3x3 grid on the left hand side of the screen. There are 10 levels in total, with two characters to choose from, and various achievements to unlock.

Gameplay is fluid and fast paced, and although there's not a huge amount of content in the game, the difficulty escalates nicely across the levels and there's not enough variety in the game's overall concept to warrant more levels on the same themes. It'd be nice if there were more differences between the two playable characters, and some abilities or something to break up the gameplay a little.


Graphically the game is pretty sharp, and the 3D effect works nicely to give depth to the player and enemies within the sky. The music works well behind the game to provide an exciting and consistent presentation. The enemy designs could be a little more varied, and the coins which are collected could have a little more detail, but these are pretty minor issues.

Overall Skypeace is good for a budget game, but a little to short to be truly enjoyable. With more game modes, more levels, and a variation of enemies and collectable, the whole game would gain replayability and a sense of quality. I'd still recommend giving this a play if you have a 3DS, since it's currently just 89p.

Rating: 66/100
Grade: C

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