Tuesday, 3 January 2017
12 Days of 3DS-mas Day 10: Game Review: Gunman Clive
Game: Gunman Clive
Console: Nintendo 3DS
Developer: Horberg Productions
Release Date: 3rd January 2013
Gunman Clive is an excellent, if a little short run n' gun platformer, reminiscent of Rolling Thunder by Namco. Players make their way through 16 levels, with interspersed bosses, dodging and ducking shots from enemies. In amongst the classic run and gun style action are nods to other games, moving platforms reminiscent of Super Mario World and a mine cart level almost lifted from Donkey Kong Country. The gameplay and controls are tight, and work well to allow players to learn each level a little before finally being able to make their way through.
Players can choose from two characters, with a third unlocked upon completion of the game. There are subtle gameplay differences between characters but nothing too major. Power-ups are also a big part of the game, with triple shot, guided shots and other goodies changing the strategy needed to complete levels. Players have a life meter which is governed by the overall difficulty level of the game; the easier the level, the more hits Clive can take.
Graphically, the game is presented in a hand-drawn Old West style, with excellent animation and effects. The music featured in the game ranges from suitably cowboy inspired to strangely modern, but never low in quality. The bosses are fairly varied and provide a good change up in gameplay between platforming sections.
Overall Gunman Clive is an impressive little game, and potentially one of the best on the Nintendo eShop. While it's length does diminish its replayability, the quality of presentation and gameplay, in addition to its low price make it an enticing purchase, especially if players are familiar with other run and gun titles, such as Rolling Thunder.
Rating: 84/100
Grade: B
Labels:
3DS
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