Thursday, 5 January 2017
12 Days of 3DS-mas Finale: Game Review: Edge
Game: Edge
Console: Nintendo 3DS
Developer: Two Tribes
Release Date: 26th December 2013
Edge is a momentum based 3D platforming game which tasks players with guiding a cube through levels to an exit. The cube can be rotated onto any one of its adjacent sides and moves as if aligned to a grid, so 1 rotation is equal to one square of the level. In addition to this, players can precision control the cube for part rotations which are useful as they stick the cube to moving elements of the level in order to bridge gaps and complete harder gameplay sections.
While there are many games with similar concepts to Edge, the tightness of control and realism of the cube's momentum are both pretty spot on, and the levels are designed in such a way that there's a fair and challenging difficulty ramp, with new elements and tricks being introduced often enough to keep players interested. For such a seemingly generic platformer, it's actually impressively put together.
Graphically the game retains a simple but effective minimalist style with splashes of colour highlighting the levels objectives in an easy to understand way. The music too is very minimalist, with simple beats accompanying gameplay. This is perhaps the only aspect that would have benefited from some from some fleshing out, with a much more present and lively feel giving more of a futuristic and technological feel to the game as a whole.
Overall Edge is an impressive eShop title, and well worth its budget asking price. There's plenty of levels to keep players entertained and very much the type of game that can make commuting to work less of a horrible experience. There's nothing that makes it particularly extraordinary, but it's put together well enough to feel like a quality purchase.
Rating: 77/100
Grade: B
Labels:
3DS
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